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GENERAL RULES

The general settlement rules set out here are subject to modification at any time at our sole discretion.

There are exceptions or variations to these rules for certain sports and tickets. The customer should therefore always consult the sport-specific rules of each sport, found under Special Rules, as the sport-specific rules will take precedence over the general settlement rules.

Where any matter is not covered by these rules Betradar reserves the right to make a decision on an individual basis and on the basis of equity.

Final Authority

Betradar records shall be the final authority in determining the validity and terms of any tickets accepted and the circumstances in which they were made.

Betting Deadlines

Pre-match tickets can be accepted up to the time indicated, which may not correspond to the start time of the event. Betworld247 reserves the right to void any ticket placed after the deadline indicated, including owing to content timing errors or revised start times.

If a ticket, for whatever reasons, is accepted after the start of a betting event meaning the ticket is not placed in good faith then Betradar reserve the right to void. Betworld247 will endeavor to inform Bookmakers of any specific tickets that are voided.

Market Listing

  • The designated home team appears on the left-hand side and the designated away the team appears on the right-hand side unless otherwise stated
  • In the event of a match taking place at a neutral venue or where no home team is declared, the team listed first (on the left)is the designated home team for betting purposes and the team listed second (on the right) is the designated away team for betting purposes
  • In situations where the event is played at a venue different to that listed, all tickets on the event will be considered void unless the Special Rules for the specific sports state otherwise

Price/Time Changes

Betworld247 reserves the right to change the prices (Odds) on offer at any time as well as suspend or close betting on events before the scheduled start time.

Data Errors

Betworld247 reserves the right to refuse to accept any ticket without notification, justification or compensation. Betworld247 shall in no way be held liable for typing, transmission, display, publishing, betting information or odds errors. If any pre-match ticket is accepted in error, Betworld247 reserves the right to void that bet where there were obvious errors concerning the entry of odds and/or results, e.g. a mistaken inversion of teams, odds, results, etc.

Technical Errors

Betworld247 reserves the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected. Betworld247 reserves the right to cancel tickets even subsequently if any such ticket was won by the customer as a result of a technical fault or error, inclusive of but not limited to an error or fault in the transmission. In any such case, tickets will be voided. Nevertheless, Betworld247 reserves the right to hold a customer liable for any damage caused to or suffered by us as a result of such customer knowingly taking advantage of a technical or administrative error when making and/or receiving payments.

Abandonments, Cancellations & Postponements

Unless otherwise stated in the Special Rules for the specific sport:

  • Any match, event or competition which is abandoned, canceled or otherwise prior to the full statutory time regulation, e.g. 90 minutes for football, will be considered void
  • Any match, event or competition which is canceled or postponed will be considered void

Outright Markets

Outright markets are considered All-In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.

Unless stated otherwise, whenever the organizing association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Betworld247 will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.

All tickets are settled on the basis of the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

A related contingency is multiple bets where the outcome of one selection can contribute to the the outcome of another selection, e.g. a double containing Roger Federer to win his US Open Semi-Final combined with Roger Federer to win the US Open Outright.

  • Betworld247 reserves the right to determine which bets have related contingency
  • Betworld247 does not accept multiple tickets which have related contingency and reserves the right to void, at its discretion, multiple tickets placed on related contingencies. Combinations with related contingencies will be automatically blocked and unavailable to place in multiples during regular bet placement. In instances where a ticket containing related contingencies has been accepted in error, Betradar will completely void the multiple placed and will return the stake on the ticket.
  • In certain instances, Betworld247 will make available combinations of related contingencies for customers to place bets on, e.g. Mario Ballotelli to be World Cup Top Goalscorer and Italy to win the World Cup Outright

Dead Heat Rule

In the event of at least two competitors being declared the winner (a Dead Heat), the number of paying places remaining after clear winners are settled is divided by the number of players sharing those places. The odds for the selection are then multiplied by this number.

e.g. In competition with 5 paying places the top two players are settled while four players share third place. Since there are only three remaining paying places for these four players, the place odds for each player are multiplied by 0.75.

Push Rule (2-way Markets)

In the event of a two competitor market resulting in a draw, a tie or exactly the number of quoted goals, points or runs and no price is offered for this conclusion the outcome is a Push. In this situation the resolution of single bets is to return stakes and for multiple tickets the selection is considered a non-runner and ticket will be settled on the outstanding selections.

Head to Head & 3-way Markets

Unless otherwise stated in the Special Rules for the specific sport:

  • At least one competitor must finish the event or all tickets are considered void
  • If one or more competitor(s) fail to start all tickets are considered void
  • If all competitors are disqualified or otherwise excluded all tickets are considered void
  • If both competitors in a head to head achieve the same result and no draw odds are offered then all tickets are considered void In cases with 3 competitors (Golf 3balls), where 2 competitors or more achieve the same result then win we cancel and send: “Outcome=C” with a hint: e.g. “Dead Heat: No winner can be decided, Results: 70:70:74”

Half/Period Markets

Unless otherwise stated, only goals/points/corners, etc scored in the respective period will count towards the settlement of the market.

Odd/Even Markets

Unless otherwise stated, total counts of zero will be settled as Even

Multiples

In instances where multiple tickets include a non-runner or a void selection, the ticket will be settled on the remaining selections. Odds on the void selection will bet set to 1.00.

Results

All tickets will be settled at the odds on offer when the bet was placed.

SPECIAL RULES

The following are the Special Rules for each sport. Aside from the following Special Rules, the General Rules will apply, nevertheless the Special Rules will take precedence over the General Rules.

In case of a difference between prematch and live settlement rules, this will be listed under the relevant sport.

SOCCER

All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or golden goal. The exemptions to this rule are in relation to friendly matches where all match markets will be settled based on the final result when the game finishes regardless of whether the full 90 mins is played.

If the statutory time for a football match differs from 90 minutes then stated rules will apply. For example, an 80-minute match also includes injury time and added time, but not extra time or penalty shoot-outs, unless otherwise stated.

Matches where statutory time is less than 45 minutes or more than 120 minutes will be considered void.

In case of unusual time periods (e.g. 3 periods of 30 minutes each), bets will stand as long as the total statutory time of the match is between 45 minutes and 120 minutes.

Related contingencies will be voided at Betradar’s discretion.

Matches Abandonments/Postponements – Pre Match

  • In the event of a match abandoned before the completion of 90 minutes play all markets will be declared void.
  • An unplayed or postponed match will be treated as void unless the governing body announces that the fixture will be played within the next 48 hours. In such cases, tickets will carry over. If no rescheduled date is announced tickets will be void.

Matches Abandonments– Live

  • Any match abandoned before the completion of 90 minutes play will be void except for those tickets the outcome of which has already been determined at the time of abandonment.
  • An unplayed or abandoned match will be treated as void unless it is played within 48

hours of the listed kick-off time.

Matches Not Played as Listed

  • If a match venue is changed then tickets already placed will stand providing the home the team is still designated as playing at home
  • If the home and away team for a listed match are reversed then tickets placed based on the original listing will be void
  • For matches played at a neutral venue (whether indicated or not), all tickets will stand irrespective of which team is listed as the home team
  • A match played prior to the denoted kick-off time may be included in a ticket(s) provided that the ticket(s) was placed before the revised kick-off time
  • If an official fixture list contains different team details to those provided by Betworld247 then all tickets will be void, e.g. team name specifics such as Reserves, age group specifics such as U18, gender specifics such as Women, etc.
  • In all other cases tickets stand, including instances where Sportradar lists a team name

without specifying the term 'XI' in the name

Time Frame Betting

  • Time frames are defined as follows:
    • 1-10 minutes is 0:00-9:59, 11-20 minutes is 10:00-19:59, etc.
    • 1-15 minutes is 00:00-14:59, 16-30 minutes is 15:00-29:59, etc.
  • Time periods 31-45 and 76-90 include any added time 1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time
  • In case of unusual time periods (e.g. 3 periods of 30 minutes each), 1st half markets will be settled on the basis of goals scored between start of the game and 44:59 min, and 2nd half markets - between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties)

Team Markets

Unless otherwise stated, only goals/corners/bookings, etc. credited to the respective team will count towards market settlement.

Outrights

  • Outright tickets on leagues, groups, players and competitions concerning the finishing position, stage of elimination or ranking of teams and players will be determined at the end of the scheduled program of matches.
  • Unless otherwise stated, there will be no allowance for playoffs or subsequent inquiries by the respective competition. Tickets will stand on any team which does not complete all of its fixtures.

Main Markets

1×2

Predict the result of the match.

<fc #edb00a>Void if the match is not completed</fc>

Double Chance

Bet on two of the three possible outcomes in the match:

1X If the match result is either home win or draw this option is a winner 12 If the match result is either home win or away win this option is a winner X2 If the match result is either draw or away win this option is a winner

<fc #edb00a>Void if the match is not completed</fc>

Draw No Bet

Predict which team will win the match. Tickets are void if the match result is a draw.

<fc #edb00a>Void if the match is not completed</fc>

European Handicap (1 goal)

Predict the result of the match after the handicap spread has been applied.

e.g. Bayern Munich (-1), Draw (Bayern Munich -1), Borussia Dortmund +1, settled as follows: 1 Bayern Munich must win by 2 goals or more X Bayern Munich must win by exactly one goal 2 Borussia Dortmund must not lose

<fc #edb00a>Void if the match is not completed</fc>

European Handicap (2 goals)

Predict the result of the match after the handicap spread has been applied.

e.g. Bayern Munich (-2), Draw (Bayern Munich -2), Borussia Dortmund +2, settled as follows: 1 Bayern Munich must win by 3 goals or more X Bayern Munich must win by exactly two goals 2 Borussia Dortmund must not lose by more than one goal

<fc #edb00a>Void if the match is not completed</fc>

Asian Handicap

Tickets are settled according to the full-time result using the following logic:

Handicap Line 0

If either team wins by any margin they are to be settled as the winning selection. In the event of a draw all tickets are settled as a push.

Handicap Line 0.25

If the team that is giving a 0.25 ball start:

  • Wins All tickets on this selection are winners
  • Draws Half the stake is settled as a push, the other half is settled as a loser
  • Loses All tickets on this selection are losers

If the team that is receiving a 0.25 ball start:

  • Wins All tickets on this selection are winners
  • Draws Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • Loses All tickets on this selection are losers

Handicap Line 0.5

If the team that is giving a 0.5 ball start:

  • Wins All tickets on this selection are winners
  • Draws All tickets on this selection are losers
  • Loses All tickets on this selection are losers

If the team that is receiving a 0.5 ball start:

  • Wins All tickets on this selection are winners
  • Draws All tickets on this selection are winners
  • Loses All tickets on this selection are losers

Handicap Line 0.75

If the team that is giving a 0.75 ball start:

  • Wins by ≥2 goals All tickets on this selection are winners
  • Wins by 1 goal Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • Draws or Loses All tickets on this selection are losers

If the team that is receiving a 0.75 ball start:

  • Wins or Draws All tickets on this selection are winners
  • Loses by 1 goal Half the stake is settled as a push, the other half is settled as a loser
  • Loses by ≥2 goals All tickets on this selection are losers

Handicap Line 1.0

If the team that is giving a 1.0 ball start:

  • Wins by ≥2goals All tickets on this selection are winners
  • Wins by 1 goal All tickets on this selection are void and refunded
  • Draws or Loses All tickets on this selection are losers

If the team that is receiving a 1.0 ball start:

  • Wins or Draws All tickets on this selection are winners
  • Loses by 1 goal All tickets on this selection are void and refunded
  • Loses by ≥2 goals All tickets on this selection are losers

<fc #edb00a>Void if the match is not completed</fc>

Correct Score

Predict the exact score at the end of normal time.

<fc #edb00a>Void if the match is not completed</fc>

Winning Margins

Predict the winning margin of the home team, the away team or that the match will result in a draw.

<fc #edb00a>Void if the match is not completed</fc>

Match flow

Predict the first team to score and the team that wins the match.

<fc #edb00a>Void if the match is not completed</fc>

Home No Bet

Bets are void if the match result is a home win.

<fc #edb00a>Void if the match is not completed</fc>

Away No Bet

Bets are void if the match result is an away win.

<fc #edb00a>Void if the match is not completed</fc>

To Qualify

Predict which team will advance to the next round or win the final

Will there be a penalty shootout?

Predict if there will be a penalty shootout in this match

How Exactly Will the Match be Decided?

Bet on the team and the method by which the match will be won, e.g. home team in extra-time. This bet applies to the statutory 90 minutes play including extra time and penalty shoot-outs.

<fc #edb00a>Void if the match is not completed.</fc>

GOAL MARKETS

Own goals count for all markets listed below and for the purposes of team markets they are awarded to the side credited with the goal.

Total Goals

Predict the total number of goals scored in the match.

<fc #edb00a>Void if the match is not completed.</fc>

Asian Totals

Tickets are settled according to the full-time result using the following logic:

Goal Line 2.0

<fc #edb00a>Bets on under 2 goals:</fc>

  • <2 goals scored All tickets on this selection are winners
  • 2 goals scored All tickets on this selection are settled as a push
  • >2 goals scored All tickets on this selection are losers

<fc #edb00a>Bets on over 2 goals:</fc>

  • <2 goals scored All tickets on this selection are losers
  • 2 goals scored All tickets on this selection are settled as a push
  • >2 goals scored All tickets on this selection are winners

Goal Line 2.25

<fc #edb00a>Bets on under 2.25 goals:</fc>

  • <2 goals scored All tickets on this selection are winners
  • 2 goals scored Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • >2 goals scored All tickets on this selection are losers

<fc #edb00a>Bets on over 2.25 goals:</fc>

  • <2 goals scored All tickets on this selection are losers
  • 2 goals scored Half the stake is settled as a push, the other half is settled as a loser
  • >2 goals scored All tickets on this selection are winners

Goal Line 2.5

<fc #edb00a>Bets on under 2.5 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are winners
  • >2 goals scored All tickets on this selection are losers

<fc #edb00a>Bets on over 2.5 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are losers
  • >2 goals scored All tickets on this selection are winners

Goal Line 2.75

<fc #edb00a>Bets on under 2.75 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are winners
  • 3 goals scored Half the stake is settled as a push, the other half is settled as a loser
  • >3 goals scored All tickets on this selection are losers

<fc #edb00a>Bets on over 2.75 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are losers
  • 3 goals scored Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • >3 goals scored All tickets on this selection are winners

Goal Line 3.0

<fc #edb00a>Bets on under 3 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are winners
  • 3 goals scored All tickets on this selection are settled as a push
  • >3 goals scored All tickets on this selection are losers

<fc #edb00a>Bets on over 3 goals:</fc>

  • ≤ 2 goals scored All tickets on this selection are losers
  • 3 goals scored All tickets on this selection are settled as a push
  • >3 goals scored All tickets on this selection are winners

<fc #edb00a>Void if the match is not completed</fc>

Clean Sheet Home Team

Predict the home team will not concede any goals.

<fc #edb00a>Void if the match is not completed</fc>

Clean Sheet Away Team

Predict the away team will not concede any goals.

<fc #edb00a>Void if the match is not completed</fc>

Which team to Score

Predict which team will score a goal in the match.

<fc #edb00a>Void if the match is not completed</fc>

Next Goal

Predict which team will score the next goal in the match.

<fc #edb00a>Void if the match is not completed and the market has not been determined</fc>

Odd/Even Goals

Predict the final outcome of goals in the match is either an odd or an even number.

<fc #edb00a>Void if the match is not completed</fc>

Total Home Team

Predict exactly how many goals the home team will score in the match

<fc #edb00a>Void if the match is not completed</fc>

Total Away Team

Predict exactly how many goals the away team will score in the match

<fc #edb00a>Void if the match is not completed</fc>

The first team to score

Predict which team will score the first goal in the match.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Last team to score

Predict which team will score the last goal in the match.

<fc #edb00a>Void if the match is not completed</fc>

Total Goals (exactly)

Predict how many goals there will be in the match.

<fc #edb00a>Void if the match is not completed</fc>

Total Goals (aggregated)

Predict the range containing the number of goals in the match.

<fc #edb00a>Void if the match is not completed</fc>

Overtime + goal Yes/No?

Predict whether there will be extra-time plus at least one goal scored in extra-time or not. Bets will be settled as No in case of no goals scored in extra-time.

<fc #edb00a>Void if the match is not completed</fc>

Both Teams to Score?

Bet on whether both teams will score in the match or not: Yes Both teams must score at least 1 goal each during the match No One of the two teams, or both, will fail to score during the match

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Matchbet and Totals

Predict both the total goals and the 1×2 result.

  • Under 1.5/2.5/3.5/4.5 and Home Win (1)
  • Under 1.5/2.5/3.5/4.5 and Draw (X)
  • Under 1.5/2.5/3.5/4.5 and Away Win (2)
  • Over 1.5/2.5/3.5/4.5 and Home Win (1)
  • Over 1.5/2.5/3.5/4.5 and Draw (X)
  • Over 1.5/2.5/3.5/4.5 and Away Win (2)

<fc #edb00a>Void if the match is not completed</fc>

Both Teams to Score and Totals

Bet on whether both teams will score at least one goal and the final score will be more or less than the allotted Total line.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Half Markets

Any reference to First Half or Second Half. Market outcomes are determined only based on events that occur in the respective half including any injury/stoppage time added by the match officials. Events that occur in extra time do not count unless otherwise stated.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Halftime/Fulltime

Predict the team to be leading at Half Time and Full Time.

<fc #edb00a>Void if the match is not completed</fc>

Team To Win Both Halves?

Respective team to score more goals than the opposition in both first and second halves.

<fc #edb00a>Void if the match is not completed</fc>

Team To Win Either Half?

Bet on the respective team to score more goals than the away team in either the first or second halves.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Team to score in both halves

Bet on the respective team to score a goal in each half.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Highest scoring half team

Bet on which half the respective team scores the most goals in the half.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Highest Scoring Half Markets

In which half of the match will the most goals be scored?

<fc #edb00a>Void if either half is not completed</fc>

Half Time/Full Time Correct Score

Predict the exact score at half-time and full-time.

<fc #edb00a>Void if the match is not completed</fc>

Interval Markets

  • Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered
  • Markets are settled based on the time the ball crosses the line and not the time the kick is made

First 10 Minutes – 1X2

Predict the result at the end of 10 minutes play.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

First Goal Interval

Predict the time frame in which the first goal will be scored.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Corner Markets Corners are awarded but not taken will not count for settling purposes. Re-taken corners will only count once.

Corner Matchbet

Predict the team that takes the most corners in the match.

<fc #edb00a>Void if the match is not completed</fc>

Corner Handicap

Predict the result after the handicap spread has been applied.

<fc #edb00a>Void if the match is not completed</fc>

Total Corners

Predict the total number of corners taken in the match.

<fc #edb00a>Void if the match is not completed</fc>

Total Corners (aggregated)

Predict the range containing the total number of corners taken in the match.

<fc #edb00a>Void if the match is not completed</fc>

Corner Odd/Even

Predict whether the total number of corners taken in the match will be an odd or even number. If there are no corners taken all bets will be settled as Even.

<fc #edb00a>Void if the match is not completed</fc>

First Corner

Predict which team will take the first corner of the match.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Last Corner

Predict which team will take the last corner of the match.

<fc #edb00a>Void if the match is not completed</fc>

Team number of corners

Bet on how many corners are taken by which respective team.

<fc #edb00a>Void if the match is not completed</fc>

Booking (Cards) Markets

  • Yellow card counts as one and a red card counts as two. Two yellow cards resulting in a player receiving a red card will be counted as a total of three bookings
  • Settlement will be made according to all available evidence of cards shown during the regular 90 mins play.
  • Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points are defined as:

  • 10 points for a yellow card
  • 25 points for a red card

The maximum number of points that can be awarded to an individual player is regardless of whether a player is shown two yellow cards then a red card.

First Team Booked

Predict which team will receive the first booking in the match. In the event of two or more players receiving a card for the same incident, the first player to be shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Total Bookings

Predict the total number of bookings issued in the match. In case the exact number of booking points are equivalent to the result the bets will be void.

<fc #edb00a>Void if the match is not completed</fc>

Total Bookings (exactly)

Predict the total number of bookings issued in the match.

<fc #edb00a>Void if the match is not completed</fc>

Match Bookings

Predict which team will receive the most bookings during the game during regular time.

<fc #edb00a>Void if the match is not completed</fc>

Total Booking Points

Predict the total number of booking points in the match.

<fc #edb00a>Void if the match is not completed</fc>

Total Booking Points (aggregated)

Predict the range that includes the correct number of total booking points in the match.

<fc #edb00a>Void if the match is not completed</fc>

Player Sent Off?

Predict whether a player will be sent off during normal play.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Home Team Player Sent Off?

Predict whether a player from the Home Team will be sent off during normal play.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Away Team Player Sent Off?

Predict whether a player from the Away Team will be sent off during normal play.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

GOAL SCORER MARKETS

  • Own goals do not count in the settlement of bets
  • If the selected player does not start the match and enters the field of play after the first goalscorer has been determined any bets placed on that player will be considered void
  • If the selected player leaves the field of the player before the first goalscorer market has been determined any bets placed on that player will be settled as losers.

First Goal Scorer

Predict which player will be the first goalscorer in the normal time of the match.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Last Goal Scorer

Predict which player will be the last goalscorer in the normal time of the match.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

Any Time Goal Scorer

Predict which player will score a goal in normal time of the match.

<fc #edb00a>Live - settled if determined / Prematch - Void if match not completed</fc>

IMPORTANT • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. • If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void. • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

SETTLEMENT AND CANCELLATION RULES • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. • If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting. • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. • If the team names or category are displayed incorrectly, we reserve the right to void betting.

BOOKING MARKETS • Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. • Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. • Cards shown after the match are not considered. • Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

BOOKING POINTS MARKETS • Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points. • Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play. • Cards shown after the match are not considered. • Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

CORNER MARKETS • Corners awarded but not taken are not considered.

ANYTIME GOALSCORER • Own goals will not be considered for Anytime Goalscorer settlement purposes and are ignored • All players who took part in the match are considered as runners. If for any reason an unlisted player scores a goal all bets on listed players stand • If a match hasn’t finished within 48h after initial kick off all bets are considered void even on players who already scored • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

NEXT GOALSCORER • Own goals will not be considered for Next Goalscorer settlement purposes and are ignored • All players who took part in the match since kick off or previous goal are considered as runners • All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.correct.

TENNIS

MATCH RETIREMENTS

In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void.

MATCH WALKOVERS

In the event of a Walkover, all markets will be settled as void.

MATCHES NOT PLAYED AS LISTED

In the event of any of the following circumstances all tickets will stand:

  • Change of schedule and/or day of the match
  • Change of venue
  • Change from indoor court to outdoor court or vice versa
  • Change of surface (either before or during a match)

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Void if the match is not completed</fc>

Game Handicap

Predict which player will win the most games after the handicap spread has been applied.

<fc #edb00a>Void if the match is not completed</fc>

Correct Set Score

Predict the exact score of the match in sets.

<fc #edb00a>Void if match is not completed.</fc>

Set Handicap

Predict which player will win after the set handicap spread has been applied.

<fc #edb00a>Void if match is not completed.</fc>

Set Winner

Predict which player will win the set.

<fc #edb00a>Void if set is not completed.</fc>

Set Correct Score

Predict the exact score of the set in games.

<fc #edb00a>Void if set is not completed.</fc>

Double Result

Predict the first set winner and the final result.

<fc #edb00a>Void if match is not completed.</fc>

SETS/GAMES MARKETS

Player Total

Predict the total number of games that the player wins in the match.

<fc #edb00a>Void unless the total has already been surpassed.</fc>

Total – Number of Sets

Predict the total number of sets that will be played in the match.

<fc #edb00a>Void unless match has reached a final set.</fc>

Total – Number of Games

Predict the total number of games that will be played in the match.

<fc #edb00a>Void unless the total has already been surpassed.</fc>

Set – Game Handicap

Predict which player will win the most games in the set after the handicap spread has been applied.

<fc #edb00a>Void unless the set has been completed.</fc>

Set Total

Predict the total number of games that will be played in the set.

<fc #edb00a>Void unless the total has already been surpassed</fc>

Player Set Total

Predict the total number of games that the player wins in the set.

<fc #edb00a>Void unless the total has already been surpassed</fc>

Player to Win a Set?

Predict whether or not the player will win a set.

<fc #edb00a>Void unless a result is already determined.</fc>

Tie Break Played?

Predict whether or not there will be a tie break played in the match.

<fc #edb00a>Void unless a result is already determined</fc>

6:0 Set?

Predict whether or not there will be a set won 6:0 by either player in the match.

<fc #edb00a>Void unless a result is already determined</fc>

Odd/Even Games

Predict whether the total number of games played in a match will be an odd or even number.

<fc #edb00a>Void if the match is not completed</fc>

Player to win games x and y of set

Predict which player will win the two specific games of the set.

<fc #edb00a>Void unless a result is already determined</fc>

Game Winner/Score of Game/Score of Game or break/Game to Deuce

What will be the outcome of the game within the set

<fc #edb00a>Void if the game is not completed</fc>

IMPORTANT • In case of a retirement and walk over of any player all undecided bets are considered void. • In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues. • If penalty point(s) are awarded by the umpire, all bets on that game will stand. • In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

SETTLEMENT AND CANCELLATION RULES • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a player retires all undecided markets are considered void. • If a match is decided by a Match tie-break then it will be considered to be the 3rd set • Every tie-break or Match tie-break counts as 1 game

BASKETBALL

PREMATCH

All match markets INCLUDE overtime unless otherwise stated. In 2-way markets push rules apply unless otherwise stated.

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets are void
  • An unplayed or postponement match will be treated as void

MATCHES NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home
  • If the home and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise, tickets will be void.

HALF AND QUARTER MARKETS

Any references to First Half refer to Quarters 1 & 2, any to Second Half refers to Quarters 3 & 4.

The market outcome is determined only based on the score in the respective period (e.g. 1st Quarter, 2nd Half, etc) excluding points scored in other periods both in regular time and overtime.

  • The quarter must have been completed in order for tickets to stand
  • The half must have been completed in order for tickets to stand

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Includes OT scores, void if the match is not completed</fc>

1X2

Predict the result of the match excluding overtime

<fc #edb00a>Void if match is not completed</fc>

Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

<fc #edb00a>Includes OT scores, void if match is not completed</fc>

Point Spread

Predict the result of the match after the point spread has been applied.

<fc #edb00a>Includes OT scores, void if the match is not completed</fc>

European Handicap

Predict the result of the match after the allotted handicap has been applied to the final score excluding overtime.

<fc #edb00a>Void if the match is not completed</fc>

Winning Margins

Predict the winning margin of the home team or the away team.

<fc #edb00a>Includes OT scores, void if a match is not completed</fc>

Half-time/Full-time

Predict the result of the match at both half-time and full-time excluding overtime.

<fc #edb00a>Void if match is not completed</fc>

Will There Be Overtime?

Predict whether or not the match will go to overtime.

<fc #edb00a>Void if match is not completed</fc>

POINTS MARKETS

Totals

Predict the total number of points scored in the match.

<fc #edb00a>Includes OT scores, void if match is not completed</fc>

Total AAMS

Predict the total number of points scored in the match excluding overtime (AAMS convention).

<fc #edb00a>Void if match is not completed</fc>

Total 3-way

Predict whether the total number of points in the match excluding overtime will be more, less or equal to the allotted line.

<fc #edb00a>Void if match is not completed</fc>

Total Margins

Predict the range containing the total number of points scored in the match.

<fc #edb00a>Void if match is not completed</fc>

Total Home team

Predict the total number of points scored in the match by the home team.

<fc #edb00a>Void if the match is not completed</fc>

Total Away team

Predict the total number of points scored in the match by the away team

<fc #edb00a>Void if match is not completed</fc>

Odd/Even

Predict whether the total number of points scored in the match will be an odd or even number.

<fc #edb00a>Includes OT scores, void if match is not completed</fc>

Highest Scoring Quarter

Predict in which quarter of the match the most points will be scored excluding overtime.

<fc #edb00a>Void if match is not completed</fc>

Match bet and Totals

Predict the total points and the 2-way match-winner.

<fc #edb00a>Includes OT scores, void if match is not completed</fc>

LIVE

All match markets DO NOT overtime unless otherwise stated. In 2-way markets push rules apply unless otherwise stated.

MATCH ABANDOMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets that have not had their result determined are void
  • An unplayed or postponement match will be treated as void
  • If odds were offered with an incorrect match time Betradar reserve the right to void all tickets that have been placed that would have inaccurate odds.

SETTLEMENT AND CANCELLATIONS RULES

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting
  • In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled accordingly to the result at the end of regular time

HALF AND QUARTER MARKETS

Any references to First Half refer to Quarters 1 & 2, any to Second Half refers to Quarters 3 & 4.

The market outcome is determined only based on the score in the respective period (e.g. 1st Quarter, 2nd Half, etc) excluding points scored in other periods both in regular time and overtime.

  • The quarter must have been completed in order for tickets all that period to stand.
  • The half must have been completed in order for tickets all that period to stand

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Excludes OT scores, void if match is not completed</fc>

Match Result (incl. OT)

Predict the result of the match after overtime.

<fc #edb00a>Void if match is not completed</fc>

Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

<fc #edb00a>Excludes OT scores, void if match is not completed</fc>

Asian Handicap

Predict the result of the match after the allotted handicap has been applied to the final score.

<fc #edb00a>Void if match is not completed</fc>

Asian Handicap including overtime

Predict the result of the match after the allotted handicap has been applied to the final score including overtime.

<fc #edb00a>Void if match is not completed</fc>

Match bet AAMS

Predict the result of the match (AAMS convention).

<fc #edb00a>Void if match is not completed</fc>

Will There Be Overtime?

Predict whether or not the match will go to overtime.

<fc #edb00a>Void if match is not completed</fc>

Will team wins jump ball

Predict which team wins the jump ball.

<fc #edb00a>Void if match is not completed</fc>

POINTS MARKETS

Total

Predict the total number of points scored in the match.

<fc #edb00a>Void if match is not completed</fc>

Total for the whole match, including overtime

Predict the total number of points scored in the match.

<fc #edb00a>Void if match is not completed</fc>

Total AAMS

Predict the total number of points scored in the match (AAMS convention).

<fc #edb00a>Void if match is not completed</fc>

Odd/Even

Predict whether the total number of points scored in the match will be an odd or even number.

<fc #edb00a>Void if match is not completed</fc>

Odd/Even including overtime

Predict whether the total number of points scored in the match will be an odd or even number including overtime

<fc #edb00a>Void if match is not completed</fc>

Total Home team

Predict the total number of points scored in the match by the home team.

<fc #edb00a>Void if match is not completed</fc>

Total Home team including overtime

Predict the total number of points scored in the match by the home team.

<fc #edb00a>Void if match is not completed</fc>

Total Away team

Predict the total number of points scored in the match by the away team.

<fc #edb00a>Void if match is not completed</fc>

Total Away team including overtime

Predict the total number of points scored in the match by the away team.

<fc #edb00a>Void if match is not completed</fc>

Race to X points including overtime

Race to X points (incl OT) Predict which team will win the race to X points.

<fc #edb00a>If a match concludes before either team reaches X points, this market is considered void.</fc>

To Score Xth point including overtime

Predict which team will score the Xth point of the match.

<fc #edb00a>If a match ends before the Xth point is reached, this market is to be considered void.</fc>

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

ICE HOCKEY

All match markets are based on the result excluding overtime if played unless otherwise stated.

In 2-way markets Push rules to apply unless otherwise stated.

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets will be void
  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed opening face time

MATCH NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home
  • If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void

SETTLEMENT AND CANCELLATION RULES

  • In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets
  • If the market remains open when the following events have occurred: goals and penalties, we reserve the right to void betting
  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting
  • If a wrong score is entered all markets will be canceled for the time when the incorrect score was displayed

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

2-way (incl. OT)

Predict the result of the match after overtime and penalty shootout.

<fc #edb00a>Void if match is not completed</fc>

Double Chance

Bet on two of the three possible outcomes in the match: 1X If the regular time result is either home win or draw this option is a winner 12 If the regular time result is either home win or away win this option is a winner X2 If the regular time result is either draw or away win this option is a winner

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

European Handicap

Predict the result of the match after the handicap spread has been applied.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Goal Spreads

Predict the result of the match after the handicap spread has been applied.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

GOAL MARKETS

Totals

Predict the total number of goals scored in the match.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Total Spreads (incl. OT)

Predict the result of the match scored in the match including overtime and penalty shootout.

<fc #edb00a>Void if match is not completed</fc>

Team Total Markets

Predict the number of goals scored by the respective team.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Both Teams to Score

Bet on whether both teams will score in the match or not:: Yes Both teams must score at least 1 goal each during the match No One of the two teams, or both, will fail to score during the match

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Total Home team

Predict the total number of goals scored in the match by the home team.

<fc #edb00a>Excludes OT and penalty shootout scores void if match is not completed</fc>

Total Away team

Predict the total number of goals scored in the match by the away team.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Next Goal

Predict which team will score the next goal in the match.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Home team clean sheet

Predict the home team will not concede any goals.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Away team clean sheet

Predict the away team will not concede any goals.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Correct Score

Predict the exact score of the match.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Highest Scoring Period

Predict in which period of the match the most goals will be scored.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Odd/Even Goals

Predict whether the total number of goals scored in the match will be an odd or even number. If there are no goals scored all bets will be settled as Even.

<fc #edb00a>Excludes OT and penalty shootout scores, void if match is not completed</fc>

Odd/Even Goals (inc OT and Penalty Shootout)

Predict whether the total number of goals scored in the match including overtime and penalty shootout will be an odd or even number.

<fc #edb00a>Void if match is not completed</fc>

IMPORTANT • All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market. • If a match is interrupted and continued within 48h after initial kick-off all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

SETTLEMENT AND CANCELLATION RULES • If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting. • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. • If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed. • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

HANDBALL

All match markets are based on the result excluding overtime if played unless otherwise stated. In 2-way markets Push rules to apply unless otherwise stated.

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets will be void
  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed throw-off time

MATCHES NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home
  • If the home team and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void

SETTLEMENT AND CANCELLATION RULES

  • All markets (except “Who scores Xth point?” and “Which team will win the race to X points?” are considered for regular time only
  • If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting
  • If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting
  • If the match goes to a 7-meter shootout; the markets “Who scores Xth point?” and “Which team will win the race to X points?” will be voided

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Double Chance

Bet on two of the three possible outcomes in the match: 1X If the regular time result is either home win or draw this option is a winner 12 If the regular time result is either home win or away win this option is a winner X2 If the regular time result is either draw or away win this option is a winner

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Goal Spreads

Predict the result of the match after the handicap spread has been applied.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Winning Margins

Predict the winning margin of the home team or the away team.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Match bet and Totals

Predict the total points and the outcome of the match.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Half-time/Full-time

Predict the result of the match at both half-time and full-time.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

GOAL MARKETS

Totals

Predict the total number of goals scored in the match.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Odd/Even Goals

Predict whether the total number of goals scored in the match will be an odd or even number. If there are no goals scored all bets will be settled as Even.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Highest Scoring Half

Predict in which half of the match the most goals will be scored.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

Team Totals

Predict the total number of goals scored in the match by the respective team.

<fc #edb00a>Excludes OT, void if match is not completed</fc>

To Score Xth point including overtime

Predict which team will score the Xth point of the match.

<fc #edb00a>If a match ends before the Xth point is reached, this market is to be considered void.</fc>

Race to X points including overtime

Race to X points (incl OT) Predict which team will win race to X points

<fc #edb00a>If a match concludes before either team reaches X points, this market is considered void.</fc>

IMPORTANT • All markets (except halftime, first half, Who scores the Xth point and Which team will win race to X points) are considered for regular time only.

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. • If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

VOLLEYBALL

All match markets are based on the result after a maximum of 5 sets unless otherwise stated. Golden sets do not count for settlement purposes.

PREMATCH

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets will be void
  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time

MATCHES NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand to provide the home the team is still designated as playing at home
  • If the home team and away team for a listed match play the fixture at the away team the venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void

SETTLEMENT AND CANCELLATION RULES

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting

MAIN MARKETS

Match Result

Predict the result of the match

<fc #edb00a>Void if match is not completed</fc>

Point Spread

Predict the result of the match after the point spread has been applied.

<fc #edb00a>Void if match is not completed</fc>

Correct set score

Predict the exact score of the match in set.

<fc #edb00a>Void if match is not completed</fc>

1st Set Handicap

Predict the result of the first set after the handicap spread has been applied.

<fc #edb00a>Void if match is not completed</fc>

Set Winner

Predict the winner of the set

<fc #edb00a>Void if match is not completed</fc>

SETS/POINTS MARKETS

Total

Predict the total number of points that will be played in the match.

<fc #edb00a>Void if match is not completed</fc>

Total – Number of Sets

Predict the total number of sets that will be played in the match.

<fc #edb00a>Void if match is not completed</fc>

1st - Total

Predict the result of the match.

<fc #edb00a>Void if match is not completed</fc>

How many Sets will Exceed Score Limit

Predict in how many sets extra points will be played.

<fc #edb00a>Void if match is not completed</fc>

4th Set Played?

Predict whether a fourth set will be played or not.

<fc #edb00a>Void if match is not completed</fc>

5th Set Played?

Predict whether a fifth set will be played or now.

<fc #edb00a>Void if match is not completed</fc>

1st Set – Odd/Even

Predict whether the total number of points scored in the first set will be an odd or even number

<fc #edb00a>Void if match is not completed</fc>

LIVE

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets that have not had their result determined will be void
  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time

MATCHES NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home
  • If the home team and away team for a listed match play the fixture at the away team the venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void

SETTLEMENT AND CANCELLATION RULES

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Void if match is not completed</fc>

Point Spread

Predict the result of the match after the point spread has been applied.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Correct set score

Predict the exact score of the match in set.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

1st Set Handicap

Predict the result of the first set after the handicap spread has been applied.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Set Winner

Predict the winner of the set.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

SETS/POINTS MARKETS

Total

Predict the total number of points that will be played in the match

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Total – Number of Sets

Predict the total number of sets that will be played in the match.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

1st - Total

Predict the result of the match.

<fc #edb00a>Void if match is not completed /Settle if the market has been determined</fc>

How many Sets will Exceed Score Limit

Predict how many sets of extra points will be played.

<fc #edb00a>Void if match is not completed /Settle if the market has been determined</fc>

4th Set Played?

Predict whether a fourth set will be played or not.

<fc #edb00a>Void if match is not completed</fc>

5th Set Played?

Predict whether a fifth set will be played or now.

<fc #edb00a>Void if match is not completed</fc>

1st Set – Odd/Even

Predict whether the total number of points scored in the first set will be an odd or even number.

<fc #edb00a>Void if match is not completed</fc>

LIVE

MATCH ABANDONMENTS/POSTPONEMENTS

  • If a match is abandoned at any time all tickets that have not had their result determined will be void
  • An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time

MATCHES NOT PLAYED AS LISTED

  • If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home
  • If the home team and away team for a listed match play the fixture at the away team the venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void

SETTLEMENT AND CANCELLATION RULES

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting

MAIN MARKETS

Match Result

Predict the result of the match.

<fc #edb00a>Void if match is not completed</fc>

Point Spread

Predict the result of the match after the point spread has been applied.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Correct set score

Predict the exact score of the match in set.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

1st Set Handicap

Predict the result of the first set after the handicap spread has been applied.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Set Winner

Predict the winner of the set.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

SETS/POINTS MARKETS

Total

Predict the total number of points that will be played in the match.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Total – Number of Sets

Predict the total number of sets that will be played in the match.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

1st - Total

Predict the result of the match.

<fc #edb00a>Void if match is not completed /Settle if the market has been determined</fc>

How many Sets will Exceed Score Limit

Predict in how many sets extra points will be played.

<fc #edb00a>Void if match is not completed /Settle if the market has been determined</fc>

4th Set Played?

Predict whether a fourth set will be played or not.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

5th Set Played?

Predict whether a fourth set will be played or not.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Who Scores the Xth point

Predict which team will score Xth point of the match.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

IMPORTANT • In the case of a match not being finished all undecided markets are considered void. • Golden set is not considered in any of the mentioned markets.

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

Which team wins the race to X points

Predict which team will the race to the Xth point.

<fc #edb00a>Void if match is not completed / Settle if the market has been determined</fc>

Boxing

Results will be graded based on the official result decided at ringside. The result may be revised or altered after the initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.

Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on the ringside result.

Bets on a fighter to win by “KO/TKO” are consider winners if the fighter KO, TKO or corner stoppage only.

Over/Under rounds are based on only completed rounds. The halfway point of a round is at exactly one minute and 30 seconds of a 3 minute round. Thus, 3½ rounds would be one minute and thirty seconds of the 4th round.

For bets on the specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.

When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered. Any other bets are graded according to their specific wording.

Any fight that is deemed “no contest” or “no decision” will have all wagers refunded.

Odd/Even Round Betting

You're betting on: whether the fight will be won in an odd or even number round.

If the fight goes the full distance then bets will be settled as losing bets.

MMA

Results will be graded based on the official result decided at ringside. The result may be revised or altered after the initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.

Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on the ringside result.

Bets on a fighter to win by “KO/TKO” are consider winners if the fighter KO, TKO or corner stoppage only.

A wager on a fighter “Inside Distance” wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.

The halfway point of a round is at exactly two minutes and 30 seconds of a 5 minute round. Thus, 3½ rounds would be two minutes and thirty seconds of the 4th round.

For bets on the specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.

When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered. Any other bets are graded according to their specific wording.

A Unanimous Decision is recognized when all three judges score him as the winner.

A Split-Decision is recognized when two judges score him as the winner and one judge scores the other fighter as the winner.

A Majority Decision is recognized when two judges score him as the winner and one judge scores the fight a draw.

Any fight that is deemed “no contest” or “no decision” will have all wagers refunded.

Fight start markets mean: Will the round will take place? example: Fight starts round 2: Yes is won if at least one second of 2nd round takes place

Table Tennis

The winner is determined by the official results list.

1. Total Over; Under

2. 2way Home; Away

3. Which player will win the set? Home; Away Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

4. Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

5. 1st Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

6. 2nd Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

7. 3rd Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

8. 4th Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

9. 5th Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

10. 6th Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

11. 7th Set - Asian Handicap Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

12. 1st Set – Which player will win race to X points? a. X in 3, 5, 7, 9 / b. Which team will reach X points first?

13. 2nd Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first? 14. 3rd Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first? 15. 4th Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first? 16. 5th Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first? 17. 6th Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first? 18. 7th Set – Which player will win race to X points? a. X in 3, 5, 7, 9 b. Which team will reach X points first?

19. 1st Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 1st set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

20. 2nd Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 2nd set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

21. 3rd Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 3rd set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

22. 4th Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 4th set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

23. 5th Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 5th set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

24. 6th Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 6th set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

25. 7th Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 7th set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

26. How many sets will exceed score limit? In how many sets at least one team exceeds the 11 points scoring limit (in sets – best of 5)

27. How many sets will exceed score limit? In how many sets at least one team exceeds the 11 points scoring limit (in sets – best of 7)

28. Final Result (in sets - best of 5) 3:2, 3:1, 3:0, 0:3, 1:3, 2:3

29. Final Result (in sets - best of 7) 4:3, 4:2, 4:1, 4:0, 0:4, 1:4, 2:4, 3:4

30. Number of sets (best of 5) 3, 4 or 5

31. Number of sets (best of 7) 4, 5, 6 or 7

32. 1st Set - Total Only points in 1st set are considered 33. 2nd Set - Total Only points in 2nd set are considered 34. 3rd Set - Total Only points in 3rd set are considered 35. 4th Set - Total Only points in 4th set are considered 36. 5th Set - Total Only points in 4th set are considered 37. 6th Set - Total Only points in 4th set are considered 38. 7th Set - Total Only points in 4th set are considered 39. 1st Set - Odd/Even Only points in 4th set are considered 40. 2nd Set - Odd/Even Only points in 4th set are considered 41. 3rd Set - Odd/Even Only points in 4th set are considered 42. 4th Set - Odd/Even Only points in 4th set are considered 43. 5th Set - Odd/Even Only points in 4th set are considered 44. 6th Set - Odd/Even Only points in 4th set are considered 45. 7th Set - Odd/Even Only points in 4th set are considered

IMPORTANT • In the case of a match not being finished all undecided markets are considered void.

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a player retires all undecided markets are considered void.

Badminton

All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.

Match Winner including In-Play One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.

Handicap bets including In-Play If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.

If a listed player doesn’t start in singles or doubles match the bets on this individual match will be voided. All bets on the outcome of a team match will however not be affected by any player substitutions or changes in the team line-ups. All bets stand on the outcomes of a team match, even in the event that one or more individual matches are settled by walk over decisions due to player resignation.

Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.

Outrights: No refunds for non-starters. Dead-heat rules apply.

IMPORTANT • In the case of a match not being finished all undecided markets are considered void.

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a player retires all undecided markets are considered void.

Beach Volley

Official podium positions will determine the settlement of bets. Any subsequent disqualifications will not affect bets.

1. 2way Home; Away

2. Which team will win the set? Home; Away

3. Asian Handicap (only *.5 handicaps) Handicap markets *.5 (e.g. -2.5/+2.5, 0.5/-0.5, …)

4. 1st Set – Asian Handicap (only *.5 handicaps) Asian Handicap markets for 1st set (e.g. -2.5/+2.5, 0.5/-0.5, …)

5. 2nd Set – Asian Handicap (only *.5 handicaps) Asian Handicap markets for 2nd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

6. 3rd Set – Asian Handicap (only *.5 handicaps) Asian Handicap markets for 3rd set (e.g. -2.5/+2.5, 0.5/-0.5, …)

7. 1st Set – Which team will win race to X points? a. X in 5, 10, 15 / b. Which team will reach X points first?

8. 2nd Set – Which team will win race to X points? a. X in 5, 10, 15 b. Which team will reach X points first?

9. 3rd Set – Which team will win race to X points? a. X in 5, 10 b. Which team will reach X points first?

10. 1st Set – Who scores Xth point? a. X in 5, 10, 15, 20, 25, … b. Which team will score the Xth point in the 1st set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

11. 2nd Set – Who scores Xth point? a. X in 5, 10, 15, 20, 25, … b. Which team will score the Xth point in the 2nd set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

12. 3rd Set – Who scores Xth point? a. X in 5, 10, 15, 20 b. Which team will score the Xth point in the 3rd set c. If a set ends before the Xth point is reached, this market is considered void (cancelled)

13. Final Result (in sets – best of 3) 2:0, 2:1, 1:2 and 0:2 14. Number of sets (best of 3) 2 or 3

15. Total Over; Under

16. 1st Set - Total Only points in 1st set are considered

17. 2nd Set - Total Only points in 2nd set are considered

18. 3rd Set - Total Only points in 2nd set are considered

19. 1st Set - Odd/Even Only points of 1st set are considered

20. 2nd Set - Odd/Even Only points of 2nd set are considered

21. 3rd Set - Odd/Even Only points of 3rd set are considered

22. How many sets will exceed score limit? In how many sets at least one team exceeds the 21 (15 in 3rd set) points scoring limit

IMPORTANT • In the case of a match not being finished, all undecided markets are considered void. • Golden set is not considered in any of the mentioned markets.

SETTLEMENT AND CANCELLATION RULES • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If a team retires all undecided markets are considered void.

Formula 1

Season Markets

Drivers championship

Predict the winner of the Drivers Championship. Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.

Constructors championship

Predict the winner of the Constructors Championship. Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.

How many grand prix races will a specified driver win during the championship

Predict how many Grand Prix races a specified driver will win during the championship. Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.

Season match bet

Predict which driver will achieve the best position in the Drivers Championship. Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.

Named driver most / Number of pole positions during the season

Select the driver from those listed who will achieve the most/number of pole positions during the season. Bets will be determined by the official classification for each Grand Prix.

Named driver most / Number of grand prix wins during the season

Select the driver from those listed who will achieve the most/number of Grand Prix wins during the season. Bets will be determined by the official standings immediately following the final Grand Prix of the season. In the event of a tie, bets will be void.

Individual Grand Prix Markets

Race winner

Predict the winner of the race. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Podium finish

Predict the driver who will achieve a podium position. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Points finish

Predict a driver who will achieve a points finish. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Match betting (driver vs driver)

Predict which driver will obtain the best finishing position. In the event of neither driver finishing, the number of full laps completed will determine settlement but if both drivers have completed the same number of full laps, bets will be void. Both drivers must start the race for bets to stand.

First retirement in race

Predict which driver will be the first to retire after the start of the race. The signal to start the formation lap will indicate the start of the race. If two or more drivers retire during the same lap dead heat rules will apply.

Total Classified Drivers

In accordance with Rule 45.2 of the FIA Formula One Sporting Regulations, drivers that have completed 90% or more of the number of laps covered by the winner (rounded down to the nearest whole number of laps) will be considered as classified for that race. Those who have not met the 90% threshold will, therefore, be settled as not classified.

Number of finishers

Predict whether the number of finishers will be over or under a specified number. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Match betting (constructor vs constructor)

Predict which team will have a driver that obtains a better finishing position than all of the members of the opposing team. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

First constructor retirement

Predict which team will have a driver that retires earlier than any member of the opposing team. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets. If two or more drivers retire during the same lap dead heat rules will apply.

Winning constructor in the race

Predict which team will contain the winner of the race. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement

Nationality of race winner

Predict the nationality of the race winner The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Winning margin

Predict whether the winning margin between the race winner and the rest of the field will be over or under a specified time. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Safety car

Predict whether or not the safety car will appear during the race. If a GP is started with a safety car phase (due to inclement weather, for instance) instead of starting lights, this phase shall not be considered a safety car phase for betting purposes. The same applies for safety car phases during a restart directly after red flag periods. A virtual safety car will NOT count as a normal safety car for betting purposes.

First lap retirements

Predict how many drivers will not complete the first lap. The start of any Grand Prix is defined as the signal to start the formation lap. Only those drivers who actually start the race (even from the pit lane) will be counted. Drivers who do not start the race are understood to be classified as “DNS” in the official race results.

Top 6 finish

Predict a driver who will finish in the first six positions in the race. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

Named driver to be the fastest qualifier, record the fastest lap in the race and win the race

Predict whether a named driver will be the fastest qualifier, record the fastest lap in the race and in the race. All three predictions must be correct for the bet to be successful. he podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.

The finishing position of a named driver

Predict the finishing position of a named driver in a specified Grand Prix. Bets settled on the positions at the time of the podium presentation and any subsequent alterations will not count. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent inquiries will not affect the settlement of bets.

Fastest lap in the race

Predict the driver who will record the fastest lap in the race. Bets settled on the official classification.

Race dual forecast

Predict a pair of drivers to finish first and second in any order. Only one stake is required. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent inquiries will not affect the settlement of bets.

Fastest qualifier and win the race

Predict that a driver will record the fastest time in the final qualifying session and then win the race. The fastest qualifier will be the driver who sets the best time during the final qualifying season. Any subsequent adjustments to grid positions will not count. The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent inquiries will not affect the settlement of bets. Both predictions must be correct for bets to be successful.

Lap one leader

Predict which driver will lead the race after the first lap. If there is a change to the scheduled course prior to the start of the race, bets placed on this market will stand. If a driver or team is disqualified or retires during the first lap, bets placed on this market will stand. If the selected driver takes no part in the first lap, bets placed on that driver in this market will be void. If the race starts under a safety car, bets placed on this market will be void. Adjustments to settlement will not be made for any changes or adjudications made by governing bodies after the event.

Qualifying markets

Pole position

Predict the driver who sets the best time during the final qualifying session. Any subsequent adjustments to grid positions will not count.

Match betting in qualifying

Predict the driver who will set the best time in the final qualifying session. Any subsequent adjustments to grid positions will not count. Both drivers must start the qualifying session for bets to stand.

Winning constructor in qualifying

Predict which team will contain the driver that sets the fastest time in the final qualifying session. Any subsequent adjustments to grid positions will not count.

Winning driver in a specified free practice session

Predict the driver who will record the fastest time in the practice session. Bets will be settled on the official timings immediately following the end of the session. Bets placed on drivers not taking part will be void.

Winning margin

Predict whether the qualifying winning margin between the pole position winner and the rest of the field will be over or under a specified time.

GOLF

Bets are settled according to the official tournament and match results. For ‘Round’ head to head’s, it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads, it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.

If the event is shortened, for instance, due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.

Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).

Top 5 / Top 10 / Top 20 Finish In the tournaments where the above ‘Place’ markets are offered, the ‘Dead Heat Rule’ will be applied.

Making the cut For bets to stand, the named player must play 36 holes.

'Round' 3 Balls For 'Round' 3 Balls it is required that all 3 participants play at least one ball in the particular 'Round' for bets to stand. If 1 or more players do not play at least one ball, then all bets will be considered void. In the case where 2 or more participants get the same score, the 'Dead Heat Rule' will be applied.

American Football

1.2way (Including OT) - Home; Away

2.Total (Including OT) Only x.5

3. Handicap (Including OT) Only x.5

4. 3way Home; Draw; Away

5. Draw No Bet If match ends in a draw after regular time, all bets are considered void

6.Double chance (1X - 12 - X2) Home or draw; home or away; draw or away

7. Winning margins (Including OT) Positive outcomes considers home wins and negative away wins ←13,-13 till -7,-6 till -1,0,1 till 6,7 till 13,>13

8. Which team wins race to X points? (Incl. OT) X in 5, 10, 15, ….

9.Total hometeam (Including OT) Only x.5

10. Total awayteam (Including OT) Only x.5

11. Odd/Even (Including OT) Odd; Even

12. Next points (team) (Including OT)Home; No point; Away

13. Next points (kind) (Including OT) Home; No point; Away

14. Will there be overtime? Touchdown, Fieldgoal, Safety, None

15. Highest Scoring Half 1st, 2nd, Equals

16. Halftime/Fulltime D/D;D/H;D/A;H/D;H/H;H/A;A/D;A/H;A/A

17. 1st Half - 3way Home; Draw; Away

18. 1st Half - Handicap Only x.5

19. 1st Half - Total Only x.5

20.1st Half - Draw No Bet If match ends in a draw after 1st half, all bets are considered void

21.1st Half - Total hometeam Only x.5

22.1st Half - Total awayteam Only x.5

23.1st Half - Odd/Even Odd; Even

24.1st Half - Next points (team) Home; No point; Away

25.Highest Scoring Period 1st, 2nd, 3rd, 4th, Equals

26.1st Period - 3way Home; Draw; Away

27.2nd Period - 3way Home; Draw; Away

28.3rd Period - 3way Home; Draw; Away

29.4th Period - 3way Home; Draw; Away

30.1st Period - Total Only x.5

31.2nd Period - Total Only x.5

32.3rd Period - Total Only x.5

33. 4th Period – Total Only x.5

IMPORTANT • In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues. • Markets do not consider overtime unless otherwise stated.

SETTLEMENT AND CANCELLATION RULES • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting. • If a wrong score is displayed we reserve the right to void betting for this timeframe. • If the teams are displayed incorrectly, we reserve the right to void betting. • In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

Baseball

1. 2way (Including OT) Home; Away

2. 3way Which team will win the match (1-X-2) Home; Draw; Away

3. Asian Handicap (Including OT) only *.5 handicaps (e.g. -2.5/+2.5, 0.5/-0.5, …)

4. Who wins the rest of the match, including overtime? Home; Draw; Away

5. Total (Including OT) only *.5 totals

6. Odd/Even (Including OT) Odd/Even number of runs

7. Winning margins (Including OT) Predefined range of goals a team wins by >=+3,+2,+1,-1,-2,⇐-3

8. Which team gets highest score for period Home; Draw; Away

9. Maximum period total score 0,1,2,3,4,5+

10. Who scores Xth point? Home; None; Away

11. Which team wins race to X points X in 3, 5 and 7; If a set ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled)

12. Will there be an 18th half-inning (baseball)? Yes; No

13. Will there be overtime? Yes; No

14. Which team will lead at halftime? Home; Draw; Away

15. 1st half - Total only *.5 totals

16. Who wins the period? Home; Draw; Away

17. 1st Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

18. 2nd Period – Total (only *.5 totals E.g. 0.5, 1.5, 2.5, 3.5, …

19. 3rd Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

20. 4th Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

21. 5th Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

22. 6th Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

23. 7th Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

24. 8th Period – Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …E.g. 0.5, 1.5, 2.5, 3.5, …

25. Which team will lead after 5 innings? (home; draw; away)

26. Total after 5 innings (over; under)

27. Asian Handicap after 5 innings only *.5 handicaps (e.g. -2.5/+2.5, 0.5/-0.5, …)

28. 1st Half - Asian Handicap Asian Handicap markets for 1st half (e.g. -2.5/+2.5, 0.5/-0.5, …)

29. Total hometeam (including overtime) Only x.5

30. Total awayteam (including overtime) Only x.5

31. Total hometeam after 5 innings Only x.5

32. Total awayteam after 5 innings Only x.5

33. 1st Half - Total hometeam Only x.5

34. 1st Half - Total awayteam Only x.5

35. Matchbet and Totals (including overtime) Combination of 3way and Total x.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)

IMPORTANT • Possible extra innings are not considered in any market except for “Who scores the Xth point” and “Which team will win race to X points” or otherwise stated. • The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball: NAME OF MARKET TERMS USED IN BASEBALL Period Inning Overtime (OT) Extra Inning Points Runs Halftime Result after 9th half-inning

SETTLEMENT AND CANCELLATION RULES • All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point) • If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void. • If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

Futsal

1. 3way Which team will win the match (1-X-2) Home; Draw; Away

2. Total (only *.5 totals) E.g. 0.5, 1.5, 2.5, 3.5, …

3. Handicap European Handicaps (e.g. Handicap 0:2, Handicap 5:0, …) 1-X-2

4. Asian Total Total spread in full spreads (e.g. 2.00, 3.00, 4.00,)

5. Asian Handicap Handicap markets in half and full spreads (e.g. -2.00/+2.00, -2.50/2.50,)

6. Draw No Bet a. If match ends in a draw after regular time, all bets are considered void b. Same as Asian Handicap 0 (levelball, pick-em)

7. Who wins the rest of the match? Which team will score more goals in the remaining time

8. Next goal Who scores the 1st, 2nd, … goal? (1-X (No goal)-2)

9. Double chance (1X – 12 – X2) Home or draw; home or away; draw or away

10. Goals hometeam a. How many goals will be scored by the hometeam b. 0, 1, 2, 3+

11. Goals awayteam a. How many goals will be scored by the awayteam b. 0, 1, 2, 3+

12. Both teams to score? Goal/No Goal; (yes; no)

13. Odd/Even Odd/Even number of goals

14. Correct score flex Only the 10 most probable outcomes will be sent as active

15. 1st Half – 3way a. Which team will win the 1st half? b. Halftime 1-X-2

16. 1st Half – Total (only *.5 totals) Only goals scored during 1st half are considered

17. 1st Half – Asian Total Total spread in full spreads (e.g. 2.00, 3.00, 4.00, …)

18. 1st Half – Asian Handicap Asian Handicap markets for 1st half (e.g. 2.00, 2.50, 3.00, …)

19. 1st Half – Who wins the rest of the match? Who win the rest of the 1st half?

20. 1st Half – Next goal Home; no goal; away

21. 1st Half – Correct score flex Similar to Correct score flex

IMPORTANT • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. • If a match is interrupted and continued within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

SETTLEMENT AND CANCELLATION RULES • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. • If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void. • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Rugby

1. 3way Home; Draw; Away

2. Double Chance (1X – 12 – X2) Home or draw; home or away; draw or away

3. Draw no Bet Home; Away

4. Who wins the rest of the match? Home; Draw; Away

5. Asian Handicap Only x.5

6. Winning Margins (>14; 14–8; 7–1; 0; -1– -7; -8– -14;←14)

7. Matchbet and Totals Combination of 3way and Total x.5 (Home win and under, Home win and over, Draw and under, Draw and over, Away win and under, Away win and over)

8. Total Only x.5

9. Total Margins (<28; 28–34; 35–41; 42–48; 49–55; 56–62; >62)

10. Total hometeam Only x.5

11. Total awayteam Only x.5

12. Odd/Even Odd; Even

13. 1st Half – 3way Home; Draw; Away

14. 1st Half – Double Chance (1X – 12 – X2) Home or draw; home or away; draw or away

15. 1st Half – Draw no Bet Home; Away

16. 1st Half – Who wins the rest of the match? Home; Draw; Away

17. 1st Half – Asian Handicap Only x.5

18. 1st Half – Winning Margins (>14; 14–8; 7–1; 0; -1– -7; -8– -14; ←14)

19. 1st Half – Total Only x.5

20. 1st Half – Total Margins (<7; 7–13; 14–20; 21–27; 28–34; 35–41; >41)

21. 1st Half – Total hometeam Only x.5

22. 1st Half – Total awayteam Only x.5

23. 1st Half – Odd/Even Odd; Even

IMPORTANT • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. • If a match is interrupted and continued within 48h after initial kick-off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void. • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death

SETTLEMENT AND CANCELLATION RULES • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting. • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. • If odds were offered with an incorrectmatch time (more than 2 minutes), we reserve the right to void betting. • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Snooker

1. 2way Player 1; Player 2

2. Who will win frame x? Player 1; Player 2

3. Asian frame handicap Asian frame handicap in half spreads (e.g. -1.5/+1.5, -2.5/+2.5)

4. Total frames over; under

5. Who wins the rest of the match? Player 1; Player 2

6. Correct score Correct score in frames (only outcomes which are possible will be sent as active)

IMPORTANT • In the case of a retirement of a player or disqualification all undecided markets are considered void.

SETTLEMENT AND CANCELLATION RULES • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a match is not completed all undecided markets are considered void.

Bowls

1. 1. Xth Set - Who will win the set? Home; Draw; Away

2. 2. Xth Set - Handicap Home; Draw; Away

3. 3. 2way Home; Away

4. Asian Set handicap Asian handicap for sets in half spreads (e.g. -1.5/+1.5, 2.5/-2.5); Team1 - Team2

5. 5. Xth Set - Who will win the Xth end? Home; Away

6. 6. Xth Set - Draw no Bet If match ends in a draw after regular time, all bets are considered void

7. 7. Xth Set - Asian Handicap Asian Handicap markets for [setNr] (e.g. -2.5/+2.5, 0.5/-0.5, …)

8. 8. Xth Set - Which team wins race to X points? Which team will reach x points first? (x in 5, 7, 9) / If a set ends before the Xth point is reached, this market is considered void (cancelled)

9. Xth Set - Which team scores Xth point Which team will score the Xth point in a specific set? (x in 5, 7, 9) If a set ends before the Xth point is reached, this market is considered void (cancelled)

10. Total sets Only x.5 totals

11. Correct score Fixed results (CS:1,CS:2,CS:3,CS:4,CS:5,CS:6,CS:7,CS:8,CS:9,CS:10)

12. 12. Xth Set - Home total Over; Under

13. 13. Xth Set - Away total Over; Under

14. 14. Xth Set - Exact points in end Exact number of points with fixed outcomes (0, 1, 2, 3, 4)

15. 15. Xth Set - Odd/Even Only games of set n (current set) are considered

16. 16. Xth Set - Total for end X Only points in a specific end are considered (e.g. 0.5, 1.5, …)

17. 17. Xth Set – Total Only points in a specific set are considered (e.g. 3.5, 4.5, 5.5, …)

IMPORTANT • In case of a retirement and walk over of any player all undecided bets are considered void. • If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

SETTLEMENT AND CANCELLATION RULES • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a player retires all undecided markets are considered void.

Darts

1. match winer 1 / 2

IMPORTANT • In the case of a match not being finished all undecided markets are considered void.

SETTLEMENT AND CANCELLATION RULES • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. • If the players/teams are displayed incorrectly, we reserve the right to void betting. • If a match is not completed all undecided markets are considered void. • Bullseye counts as red check out colour


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